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Posted by Ryan Johnson on 02 27, 2010

Project 72

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Most of us spend 80 hours a week in a cubicle trying to accomplish as little work as humanly possible, while Dogtown Studios on the other hand set out to develop a top notch game for iPhone and iPod Touch in 72 hours, and did it!  Project 72 blends aspects of old school 80′s space shooter games with updated graphics and accelerometer based controls to create a surprisingly fun and frustratingly addictive game.  In Project 72 you must fly your spaceship through a galaxy littered with game ending obstructions on a tank of fuel that burns up in an instant.  The further and longer you travel the more points you wrack up.

It’s hard to imagine how fast paced and challenging Project 72′s game-play is until you try it out for yourself.  There are multiple reasons why the game-play is challenging.  First off you’ve got to constantly collect Jet Fuel because you run out super fast.  Secondly there are tons of obstacles every where you turn like Rocks, Black Holes, Satellites, UFOs, Zilders, and Space Mines that you’ve got to avoid by tilting your iPhone/iPod Touch furiously from side-to-side.  Black Holes and UFOs end your game in an instant so you’ve got to avoid them at all costs, which is no easy task because as you’ll see when you play, they seemingly come out of no where and you’ve only got an instant to react.  Jet Fuel has been sinisterly placed nearby, touching, and behind the in game obstacles.  You’ve got to bob and weave like a champ to both survive and avoid being destroyed.  It’s pretty intense.

Aside from Jet Fuel there are a few goodies scattered about that help give you a temporary edge.   Shield does what you think it’d do, Nitro gives you a burst of speed, and Tesla Gun lets you zap a rock or two that otherwise would cause damage and slow you down to a crawl.  It’s definitely important to collect these, but don’t fall into the same trap that some do.  Gathering Jet Fuel is king so make sure you keep focused on that above all else or your game will end quickly.

Overall I was pretty surprised how addictive, challenging, and well put together Project 72 was.  The idea that it was built in just 72 hours is pretty amazing.  If you like space shooter games and think that you’ve got mad accelerometer controlling skills then you should check out Project 72.  It’s definitely a major accomplishment if you’re good enough to occupy one of the top 50 scores on the global leaderboard.  I’ve played this game for days and am not even close to those peeps!

Version Reviewed: 1.31

Requirements: iPhone or iPod Touch; iPhone OS 3.0 or later

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Posted by Ryan Johnson
on 02 27, 2010
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